Mostrando entradas con la etiqueta 1994. Mostrar todas las entradas
Mostrando entradas con la etiqueta 1994. Mostrar todas las entradas

martes, 30 de noviembre de 2010

Qué es un "Juego de Rol" según la definición de RPG en First Quest CD Audio game core box set (AD&D 2nd Edition)

     Como parte de su campaña para introducir nuevos jugadores a la 2ª Edición de Calabozos y Dragones Avanzado, la TSR Inc. lanzó en 1994 una caja introductoria con la versión más simple y rápida para el juego AD&D. Fue la primera de las tres ediciones del First Quest junto al Introduction to Advanced Dungeons & Dragons Game Box (1995) y el Advanced Dungeons & Dragons: The Complete Starter Set Box (1996).
     El producto fue diseñado por Bruce Nesmith, quien trabajó para la Tactical Studies Rules como director creativo entre 1988 y 1995.


     En la parte superior de la caja y del Rules Book se puede leer la leyenda "The Introduction to Role-Playing Games".


     La definición de JdR se encuentra en la página 2 del libro de reglas:

"What is a Role-Playing Game?
There are all kinds of games: card games, board games, sports games, word games, and others. They all have several things in common. Games have rules that the players have to follow. Games end when a player or a team of players wins by the rules. Usually  this means the winner or winning side has the most money or the most points.
Role-playing games are different. They are like no other type of game you have ever played. Role-glaying games have rules, but not like other games. The rules can be changed or made up on the spot.
The best way to understand role-playing games is to watch one being played. We've given you a CD that lets you do that. You cannot see the players, but you can heard them."

jueves, 13 de mayo de 2010

Qué es un "Juego de Rol" según la definición de RPG en The Classic Dungeons & Dragons Game


     The Classic Dungeons & Dragons Game fue un producto (boxed set) que la TSR Inc. sacó al mercado en 1994 para iniciar a los jugadores en lo básico del D&D de toda la vida; similar al que lanzó el siguiente año para la versión avanzada y que mencionamos en la entrada anterior.

     Además de la pantalla, las figuras, los dados, y demás parafernalia, la caja contiene un libro que guía al novato en el aprendizaje de Calabozos y Dragones a la vez que hace de libro de reglas: a medida que se va leyendo se pueden ver secciones sombreadas con una aventura de principio a fin que enseña como funcionan las reglas y el juego. Un antecedente del formato que ahora se conoce como Ready to Play (RtP).

     La explicación de Role-Playing Game se encuentra en la página 2 de ese libro, titulado Rules and Adventures Book:

"A role-playing game is sort of like reading a story, watching a movie, and playing a game all at once.

As children, most of us played role-playing games. We called them something else, like ”cowboys and indians” or “cops and robbers,” but these games of make-believe were role-playing games. We assumed the roles of characters who were different from ourselves, then we played out a story. We acted as we thought our characters would act-saying what they would say, doing what they would do. We even pretended to fight when they would fight. That’s what roleplaying is: pretending to be somebody else.
Have you ever played make-believe, when the cop said he shot the robber and the robber said he missed her? A big argument usuallv followed. Sometimes the game was over and everyone went home angry.
In role-playing games, such as the DUNGEONS & DRAGONS game, we have written rules to nelp us avoid these arguments. We use rules to determine whether the cop hits or misses the robber. We also use rules to determine other things the characters can do, such as casting magical spells or picking locks. Rules help solve arguments. They make role-playing more fun.


What about the reading-a-story-and-watcning-a-movie part? Just as you pretend to have horses and wagon trains in “cowboys and indians” games, you pretend to be in a world of magic and heroes when you play the DUNGEONS & DRAGONS game. You and the other players can describe all the wonderful sights you see, and all the exciting battles you fight, as if you were characters in a story. With your imagination, you can create your own movie scenes (you’ll learn more about this as we go along).
 
In the DUNGEONS & DRAGONS role-playing game, you pretend to be a character, such as a proud warrior or a shrewd wizard. You and your friends use the rules to play out a story. Along the way, with a little bit of luck you can earn fame, treasure, and power for your character."